Rules of the Game

  1. EQUIPMENT
    1. BALL: If you want to use a non-AKA ball, it must be approved by the referee and opposing team captain.
    2. FIELD: If the field needs to be adjusted, the referee must approve first.  When possible, please make corrections between innings only so both teams play under the same circumstances.
    3. FOOTWEAR: Baseball or soccer cleats are allowed provided they have rubber, or molded plastic soles. No metal spikes or shoes with detachable cleats are allowed.  No toe cleats are permitted.
    4. BOTTLES: Glass bottles are not permitted anywhere in the sports complex.
  2. TEAMS
    1. A full team consists of up to 11 field players, at least 4 males and at least 4 females.
    2. A minimum of 8 players are needed to start and continue a game.
    3. Team rosters may consist of up to 20 players (unless you have approval from the Commissioner).
    4. All participating players are required to be in the kicking line-up. The order of the kicking line-up cannot be altered once the game has started.
    5. Substitutes will be allowed in the case of an injury and can be reviewed by both team captains and the Referee.
  3. GAMES
    1. Games are 5 innings or a time limit of 1 hour.
    2. In the event of unsafe weather or a 10 run difference (mercy rule), a game will be declared official.
    3. Teams should always hustle before and between innings, as a time limit is in effect.
  4. In the event of a protest, consult the Referee of that game. Protests will be accepted and considered in the following matters only:
    1.  Misinterpretation of a playing rule.
    2. Failure of a Referee to apply the correct rule or penalty for a given violation.
    3. Player eligibility.
      1. Player eligibility protests must be filed with the referee in charge during the inning in which the questioned player first played.  At that point the referee will ask the player for identification.
        1. If the player cannot/will not provide identification OR is not on the league-supplied roster, the player is ejected from the game and the team captain is given a warning.
          1. The player’s ejection counts as an ‘out’, to be applied as soon as possible.
          2. Intentionally playing un-rostered players will result in permanent ejection from the league with no refund.
    4. Notification of intent to protest must be made to the Referee, & opposing team, at the time of the incident, before the next pitch.
  5. Kicking:
    1. The kicker must wait until a pitched ball is within three feet of home plate before attempting a kick. A missed attempt will be a strike.
    2. Four foul kicks will result in an out. A foul ball is:
      1. A ball that touches the ground or a player (including Referee) in foul territory.
      2. A ball that is hit above the leg.
      3. A ball that is stopped or touched more than once by the kicker (ie: double kick).
      4. A kicked ball that enters fair territory and THEN goes into foul territory (without being touched) before crossing the invisible 1st – 3rd base diagonal.
      5. If the kicker kicks the ball outside the kicking box.
      6. Any ball that makes contact with a player or referee in foul territory regardless of if it then goes fair.
    3. Balls and Strikes:
      1. A ball is a pitch outside of the strike zone where no kick is attempted; a pitch where the ball does not bounce twice before reaching the plate; or a pitch in which the ball is higher than one foot as it enters the kicking box.
        1. Four balls will result in the batter automatically taking first base.
      2. A strike is a pitched ball that crosses the strike zone that isn’t kicked.
        1. Three strikes is an out.
    4. Miscellaneous kicking and running notes:
      1. Bunting is allowed.
      2. Leading off and stealing are not allowed.
  6. Outs: Three outs will end the kicking team’s half of the inning.
    1. An out is defined as:
      1. Three strikes or four fouls
      2. Tagging the base (while in control of the ball) before the runner can reach the base (force out only).  Ties go to the runner!
      3. Any kicked ball caught by any fielder before touching the ground. This is the case whether the kick is ruled foul or fair.
      4. If the ball touches a runner below the shoulders, while not on base, while the ball is in play. Any ball that is thrown that hits a runner in the head will result in a dead ball, and that runner will be awarded one base. If runners are between bases when a dead ball occurs the Referee may award the base the runner was approaching. If excessive force is used when throwing the ball at a runner, a Referee may eject that player. If a runner, in the opinion of the Referee, moves in such a way so the ball hits their head, a dead ball will be called and the runner called out. In this case all other runners will be required to return to the base they last occupied.
      5. If the kicking team interferes with the ball.
      6. If a runner is off base when the ball is kicked.
      7. If a kicker is caught out of the kicking roster order.
      8. If the runner goes outside the base line. (NOTE: We understand that runners may run in an “arc” that takes them out of the baseline, which is fine as long as it is not excessive…same applies to dodging being tagged. It will be up to the Referee to decide what’s excessive.)
      9. A runner that passes a fellow runner will be called out. No hating on each other!
      10. Force outs suck. When you MUST run to a base all the other team has to do is touch it (and not your body) while in possession with the ball.
      11. If you miss touching a base while running.  Try to get a credible witness!
      12. If the runner fails to tag up when a fly ball is caught. The catch is counted as soon as the player makes contact with the ball, regardless of whether the ball is controlled. Runners that move off base before this will still have to tag up.
  7. Pitching:
    1. Pitches must be by hand and the pitcher cannot pass the pitching strip until the ball is released, and not leave the “mound” until the ball has been kicked. If they leave then the Referee can call a re-pitch and a ball will we awarded to the kicker.
    2. Pitches must be released within a 2-foot radius of the pitcher’s mound (and behind the plate).
    3. Pitchers may not switch sides of the pitcher’s mound during an at-bat.
  8. Fielding:
    1. Fielders cannot break the invisible 1st – 3rd base diagonal line, until the kicker makes contact with the ball! You get one warning per game- every time after that a free base is awarded to the kicker.
    2. Catchers have to be behind the kicker and not interfering in any way.  The Referee will judge if the catcher is being too aggressive or otherwise obstructing the kicker.
  9. Other:
    1. When the pitcher has the ball, and returns to the pitcher’s mound, the current play ends. Runners who are not half way to the next base must return to the previous base.
    2. Any loose ball propelled outside of the field boundaries while attempting to get a runner out is commonly called an “overthrow”.  When this occurs the runners (who are already running) may continue their run to the destination base plus a maximum of one additional base – however, the runner is still ‘in play’ and can be tagged out.
    3. If the team in the field attempts to get a runner out before returning the ball to the catcher, the runners are allowed to continue play.
    4. Base coaches are allowed.
    5. The Head Referee will meet with the captains of both teams to decide who kicks first. This can be decided by a coin toss, rock-paper-scissors, or any other method approved by both team captains and the referee.  During playoffs, the team with the superior seed will be the home team.
  10. The Head Referee will give the final score to the Field Commissioner at the conclusion of the game.

Tiebreakers

Procedures To Break Ties

If, at the end of the regular season, two or more teams in the same League finish with identical Point Totals, the following steps will be taken until a winner is determined:

Two-Way Tie:

  1. If the tied teams played each other during the season, the team with the better head-to-head record (Wins first, Run Differential Second) receives the higher rank.
  2. If the tied teams did not play each other, or if the result of criteria #1 is inconclusive, the team with more overall wins during the regular season receives the higher rank.
  3. If the tied teams have the same number of overall wins, the team with fewer total runs allowed during the regular season receives the higher rank.
    • If total runs allowed is a tie, eliminate the runs allowed by each team in their FIRST game of the season, and compare again. If still tied, compare after eliminating the runs allowed in their first and second games, and so on.
  4. If the teams are still tied, representatives from the teams or proxies from the League’s volunteer leadership shall shoot Rock-Paper-Scissors (best 2 out of 3) to determine the final result.

Three-Way Tie (or more):

    1. If the tied teams all played one another during the regular season, the team with the best head-to-head Win Percentage in games played between the tied teams receives the higher rank.
    2. If any of the tied teams did not play each of the others, or if the result of criteria #1 is inconclusive, the team with the most overall wins during the regular season receives the higher rank.
    3. If the tied teams have the same number of overall wins, the team with fewest total runs allowed during the regular season receives the higher rank.
      • If total runs allowed is a tie, eliminate the runs allowed by each team in their FIRST game of the season, and compare again. If still tied, compare after eliminating the runs allowed in their first and second games, and so on.
    4. If the teams are still tied, representatives from the teams or proxies from the League’s volunteer leadership shall shoot Rock-Paper-Scissors (best 2 out of 3) to determine the final result.

Note: If two or more teams remain tied after one or more teams are eliminated from the tie during any step, the tie breaker reverts to step 1 of the section applicable for the remaining number of tied teams.